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Products

The Egg of the World -or- You, Too, CAN Run The World of Tekumel!

Empire of the Petal Throne and the World of Tekumel, however, many players aren’t sure where to start to set up their own adventures and campaigns.  This booklet is intended to make that much easier for anyone wanting to play in the World of Tekumel, primarily focused on Empire of the Petal Throne, but usable with any game system approved for Tekumel.  It provides:

  • A look at the underlying structure of the World of Tekumel, its game mechanics and how to start in it, without getting overwhelmed by detail

  • How to think about different aspects of the World of Tekumel, and how to incorporate that into your own campaign

  • How to create your own material for the World of Tekumel and making sure it fits Detailed appendices of names, places, and other important material

  • Sample non-player characters, six adventure starters, four locations of mystery, and two short adventures.

The Complete Wilderness Architect:

This is a close look at wilderness development in Original Dungeons & Dragons. It starts with an analysis of the structure of OD&D’s Book 3: The Underworld and Wilderness Adventures, showing how and why the rules for the wilderness matter for any campaign, and then how to use the underlying structure to set up your own wilderness setting for your adventures, in and out of the dungeon.  An earlier version originally appeared in Fight On! magazine, #xx and #xx.  NEW MATERIAL: analysis of Gary Gygax’s articles in Europa #4/5 and #6-8; comments about stronghold construction rules, and additional material for the Domain Game.

Traveller Tuesdays Compilation - working title: Strange As News From Morglay:

This is a compilation of material from my Traveller Tuesday posts on my personal gaming blog, The Sandbox of Doom, expanded to include new material in this edition. It includes a detailed look at Classic Traveller’s original booklets, Books 1-3, Characters and Combat, Starships, and Worlds and Adventures, as well as commentary on how to have fun playing the game today.  Additional material includes:

  • Suggested guidelines for updating Classic Traveller from 1977
  • Some additional material for the original game, including Mission charts and Alien development
  • Appendix T: a suggested reading list for Classic Traveller

How To Set Up a Gaming Club:

If you have ever asked yourself, “where can I find other gamers?” this booklet is for you.  This is a detailed guide to setting up a successful game club, where to locate it, how to find other gamers for it, and how to keep it running over time.